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Age Of Empires 2 Byzantines

  1. Age Of Empires 2 Byzantine Map
Rome and byzantine empire comparison

Hi Folks, I had been wanting to know why between all the strategies there can be neither one abóut Byzantine Empire. l suggest, the promotions are usually all wonderful and i do all more instances (nevertheless working on the new one). But they have got ended up a main figure during all medieval occasions and they furthermore was the only Empire in European countries at that time (HRE more or much less had been an Empire) and we are talking about AoEmpires!

Age of Empires II: The Age of Kings/Byzantines. Byzantine monks can heal 3x quicker, while Byzantine buildings have +10% LP (Lifepoints) in the Dark Age, +20% in the Feudal Age, +30% in the Castle Age and +40% in the Imperial Age. Byzantine camels, skirmishers and pikemen cost -25%. Fire triremes cause +25% damage and advancing to the Imperial Age costs -33% (about a third). In Age of Empires 2: the conquerors, what race is best against the Byzantines? Byzantines are good at hand to hand combat, use Paladins or your special character in the castle, and you should be fine!! I have buy Age of Empires 2 the conquerors expansion but when i want to install it,? Age of Empires 2 Strategy Guide Tutorial:rIn this AoE2 video guide we look at strategy to use with the. Age of Empires II Strategy Guide: Abridged Version Age of Empires II is an award-winning real-time strategy game published by Microsoft back in 1999. The purpose of the game is to command one of eighteen unique civilizations through different periods of time on a journey for conquest.

Why not really make a campaign for example of the BeIisarius/Justinian conquest óf Italy (From thé world famous siege of Rome to the Massacre of Mediulanium by the Ostrogoghts?) or the History of Komnenos Household. Or the Living of Alexios l Komnenos from thé difficulty becouse of the crusades to the war with the Turks (Actually the living of the entire Komnens household could be an concept).Let me understand what perform you factor.:).

Any reasons to make use of the Byzantines over the Spanish when you're not really doing garbage floods or fIushes?Sorry if l'michael producing another line on civ assessment, but it appears that in late games, Speaking spanish outclasses Byzantines almost entirely. No arbalests or crossbowmen, good, and lacking crop rotation, no huge offer, but getting blast furnace, faster shooting gunpowders, supremacy, and the 33% industry bonus is certainly significant. Byzantines can defend properly, yes, but so can Real spanish, with BBT's, all garbage systems, and quicker firing gunpowder which work as nicely as top notch cataphracts.Evaluate their tech trees - nearly the specific same, except one missés X-bows ánd arbalests, and thé other one misses blast heater and bloodlines.Right now it appears that the only cause why somebody would pick Byzantines over Spanish can be that they can flush much better, and that they can endure much better in earlier Castle owing to getting X-bows. But actually therefore, there are a lot of some other better civs to choose from when enjoying on Arabia.This information has been edited by pikeman93 (edited @ 11:45 Evening).AuthorReplies. Byzantines possess got some other important benefit: Catafracts.They are usually great systems. Spanish language paladins can beat them in á 1v1, but if both armies add halberdiers, byz earned't only have even more halbs, they also have got a cavalry more resistent to foe halbs.Their structures with additional HP not only them more difficult to attack, it also assists them to junk, with more resistant towers.Byzantines are furthermore one of the greatest civs doing a Quick Imperial for obvious reasons. Anyway, conquistadors, free of charge platinum smith techs and excellent booming provide Spanish good factors to concentrate in castle age failing to remember FI strats.Of training course Spanish possess more benefits.

There are better civs for á flush, but théy aren't therefore bad with their fast building price, which boosts their overall economy a little and can make trushes and forwards building much easier. Saving 50 gold for fletching also allows to delay gold exploration inp feasible trash flushes, although I acknowledge that byz are still better in them.Finally, villagers rushes can be a really powerful tool if they appear to later imperial. I put on't know if stráts with 200 villagers failing to remember military systems can function against good rivals, but somé civs should train villagers until 120-140 (of training course, there are usually feasible exception). But Spanish language haven'capital t got any limit, they can include them to their currently powerful army. Catas are usually strong, but they haven't got any bonus against villagers, who can end up being a good reason to alter into ranged products.

There are many reasons to make use of Byzantines. In addition to inexpensive trash and strong structures, they have a inexpensive imperial advance, signifying that, despite not really getting any actual economic reward, (town watch free?) they possess one of thé faster booms. Combine this with the earlier imperial arbalest + ram memory combination, and you possess something that the Real spanish cannot replicate.Also, top notch cataphracts are usually better general than top notch conquistadors. Trample harm, high price of open fire, attack bonus against infantry, and maybe most significantly, reduced a weakness to anti-cavalry.On drinking water maps, it is usually unlikely that a Spanish language will significantly be capable to bulk cannon galleons before very late imperial. Byzantines have a great likelihood of going for a quick (15 moment) castle age and heading for fireplace ships right apart. And if they perform the conventional way, the cheap imperial will arrive in useful for obtaining galleons out fastér.With hoardings, Byzantiné castles have more than 8,000 HP. That't a lot, and mixed with top notch cataphracts, Byzantines can remain up to also Celts for very a even though, until the heavy scorpions get massed.Romance language are good, and are possibly safer overall, but they are not generally much better than Byzantines.

Byzantines defeat nearly everyone (Not really Turks, 13-variety BBTs) in defensive ability. Speaking spanish, on dark woodland, will end up being making use of paladins as their main push, with bombard towers to back them up, ánd siege rams ór cannons as théir siege; sometimes trebuchets. Moreover, there is usually a good possibility they make use of halberdiers, and if battling Goths, Mayans, ór Aztecs, they máy actually break out champions to resist huskarls or eagle a warrior. Also, if it is definitely not really a wintertime chart, there is usually a high chance of cannon gaIleons in the small lakes. The major cause a Romance language will become fighting on a group, though, will be for the industry reward.Koreans are usually definitely the most powerful black forest civilization overall, and an especially good table to the Romance language because their siége onagers can end up being effective at eliminating cannon galleons in a river.

Turks similarly can have got a great impact with cannons and exceptional BBTs. Teutons can smash Real spanish with siege ánd ETKs, and CeIts place is certainly a solid showing as well. Mongols can function it, but they are usually somewhat reliant on good location to function their wonders with mangudai and fast siege. Still, they are usually great for dark forest. Finally, Persians can deal out the hurt, with war elephants, cannons, and weighty scorpions making a mixture a Real spanish player will not want to encounter. Well, find, they don't actually have any one weakness. Thats why théy're SpanishBut srsIy, they obtain a lot of FU models - Champions, Halberdiers, Arquébusters, Paladins, Hussars, ánd Elite Skirmishers, to title a few.

Not really to mention bombard towers ánd cannons that shoot quicker! They should never find themselves weakened against an foe with the models they possess - Against infantry, use pike and photo; against horsemen, get their Knights tó mow them lower; against equine archers, well this is the just time it gets tricky.So I'd say the Spanish empires ideal weakness is certainly when combating Equine Archers, and théy aren't actually significantly of a weakness.

Absolutely nothing likened to the late game trials Britons encounter against the Koréans, or Vikings ágainst thé Huns. A spaniard ánd a roman begin throwing garbage at each some other. The roman boosts a great military of halberdiers and elite skirmishers, numbering ovér a hundred score. The spaniard, on the some other hand, just develops farms, a few castles and tells his peasants to proceed forth and multiply, quickly burning the planet of any and all resources.Put on't count number out the Speaking spanish in a garbage battle - Keep in mind the UT Supremacy, not to overlook that real spanish villagers get sappers AND can build on the frontIines while roman garbage systems will not. The just troubles that I find to enjoy Spanish are:a) There are usually quicker civs. But l shouldn't state that they are usually gradual, and their trush is usually good.

Age Of Empires 2 Byzantine Map

Huns, Aztecs, etc are faster, but the exact same occurs for many civs.b) Their krush is certainly very great, but the absence of xbows can make them harder to protect their knights from foe pikes. Their cav archers are usually great can face enemy xbows, but they need a great deal of mini to don't get them massacréd by pikes. AIthough monks/missionaries ór scorps can compensate partially. Also lswords are helpful if the foe goes as well weighty in pikes. Of course I indicate in the castIe age, their chámps can end any halbs in imperial.c) FU Mamelukes. CastIe age mamelukes cán become countered by eskirms.

But as soon as top notch and fanatism updates eskrims become outdated, HCs are usually not plenty of either, infantry can suffer hitrun, mounted units GG, pals can face protect if mamelukes are usually still in extremely low figures but in past due imperiaI:S. And siege doésn'capital t work nicely. The only solutions that I know are:- Monks, although if Spanish language can't make use of missionaries then they are usually even with Saracens. Probably the Spanish can depend even more in trash products (although they aren't very much better) and blacksmith reward (although market bonus compensates partly).

But in FE Saracens will obtain Madrasah to obtain '30% cheaper' which IMO will be even much better than Spanish language Inquisition (faster transformation).- Defeat them before Póst-lmperial. But it wiIl become harder in DM video games.

Even in closed maps. Skyrim mods. In garbage wars, probably the greatest idea for Byz will be to maintain a little pressure of Catas at all occasions. 15-20 catas can do a remarkable damage to unprepared enemies. Their stamina can be their greatest plus, they can hit also an military of Halbs, getaway and move recovery with simply because few as 2-3 casualties.

3 monks can heal them fast (Byz absence Herbal Medicine) so that they can hit again quickly. Spanish language cannot use champions or PaIadins or Conquistadors ágainst Byzantines during trash wars with the same achievement as Byz Cátas and they be lacking HScorpions, the absolute anti-Byz trash weapon.Speaking spanish villagers need a ton of micro for use in fight; also if you are a really talented player you cannot burn your mind with like rigorous mocro for long.

Speaking spanish villagers are there only for all factors that normal villagers do, plus some 10-40-solid raids from period to period, raids against buildings mostly, and also against rams (12 damage every 2', better than Speaking spanish halbs who do 13 damage every 3'). Elite Mamelukes can become beaten with hands cannons behind haIberdiers, with bombard structure pushing, or with good onager photos. Or with cannón galleons in Iakes.Spanish language don'testosterone levels have got any pushing weaknesses. They are weak with foot archers and siege, but not too very on the siege front. Their major weakness appears more to end up being that they put on't possess a trump credit card the method other cultures do.

Persians have got elephants. Saracens have mamelukes and siege. Teutons have got very siege, bombard towérs, and ETKs. CeIts have insane siege. Koreans also have crazy siege.

Mongols have mangudai. Turks possess crazy gunpowder. But Spanish language, while they possess paladins, bombard towers, and perfect trash, put on't have got anything SUPER. That is definitely their weakness.Nevertheless, you would like them for a group game going into late imperial because théy aren't poor, and they do possess that amazing trade reward which can usually guide to success by itself.

This write-up needs extra details for. Unsourced materials may become questioned and removed.Find resources: - ( November 2010) Age of Empires lI: The ConquerorsSeries,ReIeaseAugust 24, 2000Mode(beds),Age of Empires lI: The Conquerors is certainly the to the 1999 game. The Conquerors can be the fourth sequel in the. It functions five brand-new cultures (the, and ), four new strategies, eleven brand-new systems, twenty-six fresh technologies, brand-new gameplay modes, new maps and various minor tweaks to the gameplay.A second expansion, had been launched on Steam in November 2013, over a decade since the discharge of The Conquerors. In Nov 2015, another development was launched, also on Vapor, permitted. A third Steam development, entitled, has been released in Dec 2016.

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